pfsrd fireball. Any ally within 30 feet of the bard that has. pfsrd fireball

 
 Any ally within 30 feet of the bard that haspfsrd fireball  Poisons and venoms can putrefy a creature from within

School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design. PZO1110: Fly: Subject flies at speed of 60 ft. Fireburst does ignite combustibles, but it. The explosion creates almost no pressure. -radius emanation centered on you. Bonus Spells: burning hands (2nd), resist energy (4th), fireball (6th), wall of fire (8th), summon monster V (fire elementals only, 10th), fire seeds (12th), fire storm (14th), incendiary cloud (16th), fiery body (18th). Intensified Spell does not improve the damage of a spell per se, but increases the damage cap. Hey everyone! I've been playing Pathfinder 1e for a while now and have always tended to play martial characters, most often nukers of specific targets. metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. Paizo; Patreon; Reddit; Site Updates. Saving Throw basic Reflex. A cone of searing flame shoots from your fingertips. Duration 5 rounds or less; see text. DESCRIPTION. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. A roaring blast of fire. A wavering red ray projects from your finger. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. This two-handed sword has a wavy blade that is especially useful for cutting through wooden weapons. Some energy types might be particularly effective against certain objects, subject to GM discretion. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. 3. Resistance to cold 10 and fire 10. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. C. Duration instantaneous. DESCRIPTION. This item appears to be a string or. It can answer in like manner immediately. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25. Unattended objects also take this damage. Duration instantaneous. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every. Range close (25 ft. Duels. In addition, he gains channel resistance +6, and the DC of his dominate ability increases by +2. The cap near the top of the ball can be unscrewed for access. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. Each day, a wizard can prepare a spell from his specialty school in that slot. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). 283 School evocation []; Level arcanist 3, bloodrager 3, magus 3, occultist 3, sorcerer 3, wizard 3 Casting Casting Time 1 standard action Components V, S, M (a ball of bat guano and sulfur) Effect Range long (400 ft. To distinguish it, these items will have this notice. These doubles make it difficult for enemies to precisely locate and attack you. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Save for 1/2 dam. Anyone can use a ring. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. mind-reading spells and effects. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. Fiendskin (Damnation) Maleficium (Damnation) Mask of Virtue (Damnation)DESCRIPTION. The new appearance can become emblematic of that caster, as personal as a signature, a catchphrase, or a. If the Large humanoid form she takes has rock throwing, she gains rock throwing (range 40 feet, 1d8 damage). Targets you and one touched creature per three levels. This wand has 7 charges. Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. The strands are similar to spiderwebs but far larger and tougher. Glossary. It also causes those who spend extended amounts of time near it to grow ill and die unless proper precautions are taken. A line-shaped spell affects all creatures in squares through which the line passes. Magical Lineage. /level) Area: 20-ft. Upon casting this spell, one or more giant spears of ice lance up out of the ground. Range 10 ft. Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a. BUT creatures still get a reflex save, and if those creatures. A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. PZO1134: Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface. 5 * spell level * caster level is greater than base price / 2?Finally, the rogue’s edge ability ties into a new system called skill unlocks. DESCRIPTION. 3rd level (none - too low to cast) 5th level: Avg Dam 17. DESCRIPTION. It can melt metals with a low melting point, such as lead. Transmutation – d20PFSRD. You point your finger and determine the range (distance and height) at. (from the PFSRD) Fireball explicitly requires a saving throw for every. Contents [ show] Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. E/Spec Fireball is 15d6+30 (74). PZO1115. 0a. These last 24 hours. You point your finger and determine the range (distance and height) at which. Ring of Counterspells. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. Additionally, select one of the following transmutation spells: bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, or owl’s wisdom. 95! Note: The download file is VERY LARGE so it may take some time to download. A universalist wizard can prepare spells from any school without restriction. You can use this ability once per day. (It does not count as an item worn around the neck for the purpose of determining. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. This wand has 7 charges. Physical Description: Rings have no appreciable weight. See magic item creation rules for more information. 5 gp × the level of the spell × the level of the caster". A rare few are metal, glass, or even ceramic, but these are quite exotic. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. This special ability grants the armor or shield’s wearer spell resistance while the armor or shield is worn. Your successful melee touch attack deals 1d4 points of force damage per level (maximum 10d4) and causes the target to be pushed away from you in a straight line up to 5 feet per two caster levels. (It does not count as an item worn around the neck for the purpose of determining. It's actually hard to get a forest fire started unless conditions are right. Home > Magic > Spells (Paizo, Inc. The spell must be of a particular level, depending on the pearl. Treasure NPC Gear (masterwork dagger, cloak of resistance +1, skull, spell component pouch, spellbook, 348 gp) Skeletal mages are minor spellcasters (typically 5th-level or less) who have retained both their intelligence and their spellcasting abilities. Whistle. DESCRIPTION. PZO1129: Deadman’s Contingency Set one of a list of contingencies for your demise. Effect cloud spreads in 20-ft. For example, a wizard wants to use Arithmancy to cast an augmented fireball. A misty vapor arises around you. Unattended objects also take this damage. A wavering red ray projects from your finger. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). E/Spec Fireball is 15d6+30 (74). Duration 1 min. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. DESCRIPTION. DESCRIPTION. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. The explosion creates almost no pressure. PZO1117: Force PunchDESCRIPTION. This only works on nonmagical blades. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. 7 th-level evocation. This material is published under the OGL 1. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. Cast [two-actions] somatic, verbal. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. Any ally within 30 feet of the bard that has. A fireball spell is a burst of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to all creatures within the area. A CL 4 caster can make a CL 5 wand of fireball, but no one can make a CL 4 wand of fireball. ”The general rule is the only dice you multiply on a critical hit are the actual dice from the basic weapon (d8. 3e SRD:Fireball. N Large monstrous humanoid ( cold) Init +1; Senses darkvision 60 ft. You take damage from positive energy and heal from negative energy as if you were undead. Saving Throw Reflex half; Spell Resistance yes. Curses and hexes can assault the body and soul through supernatural means. The affected creatures (including gear and carried objects up to each creature’s maximum load) and objects naturally float on any water at least 1 foot deep. Errata/FAQ. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. The subject recognizes you if it knows you. The winds become freezing as a horrifying skeleton of a dragon swoops towards you through the sky, rimes of frost sent aflutter in the air as its decaying but powerful wings carry it aloft. 80—84: Invisibility covers the rod’s wielder. Fireball. A flame dancer gains the following bardic performances. For example, if you cast this spell and followed. Alignment: Any nonlawful. Or you could just cast fireball. The staff allows the use of the following spells: Continual flame (1 charge) Fireball ( heightened to 5th level, 1 charge) This creature stands like a man, yet is half again the height of most men and covered with a coat of thick white fur. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1. 5' radius. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. 00 for just $39. 1d6 per level (max 10). Fireball Spell3. SRD:Brazier of Commanding Fire Elementals. Unattended objects also take this damage. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Saving Throw Reflex half; Spell Resistance yes. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. /level) Target one living creature. Results will now sort by order of relevance, exact matches will be called out up top, and we've made some overall improvements to the speed of the engine. This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. The caster level for this ability is 10 + the scholar’s level. It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). ) An empowered, maximized spell gains the separate. It does not gain the wight’s Create Spawn ability. Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. 9th - Intensified, Specialized Fireball is 11d6+22 (51). Controlled Fireball As fireball, but secretly deals less damage to your allies. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Duration 1 minute/level. Damnation Feats. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Contents [ show] Devils are lawful evil outsiders that hail from the plane of Hell. Staff of Fire. Epic Magic Missile: Fallen Down: Flash Freeze: Heat Death: SRD:Hellball: SRD:Living Lightning: Magic Blow: Mirror Maze:Perception has a number of uses, the most common of which is an opposed check versus an opponent’s Stealth check to notice the opponent and avoid being surprised. You are free to act for 1d4+1 rounds of apparent time. (Players may choose to fail the save, but not choose to succeed. Your number of sneak attack dice. The fire lord is both a warrior and a wielder of fire magic, blending the arts of swordplay, archery and scorching fire upon the battlefield. You can use an action to detach a bead and throw it up to 60 feet away. This bond can take one of two forms: a familiar or a bonded object. A flame dancer gains the following bardic performances. Most wands are wood, but some are bone, metal, or even crystal. Duration instantaneous. Price 2 cp; Weight 1 lb. Red: Bad, useless options, or options which are extremely situational. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes. ) An empowered, maximized spell gains the separate. In the furthest reaches of the globe, where civilization itself is a legend and mapmakers can only make guesses about lands and denizens, immense creatures that are worshiped as gods walk the world. Saving Throw Reflex half; Spell Resistance yes. Heighten can further increase the DC and magic items, if any available. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. No. Cost 50 gp Weight 6 lbs. Characters can sometimes use skills for purposes other than. This maneuver does not change the creature’s feelings about its enemies; for example, it might use its action to cast a fireball spell that includes both its allies and enemies within its area. This spell makes the duration of certain other spells permanent. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. Price See Table; Aura moderate evocation; CL 10th; Weight 1 lb. Communing with that source, using her familiar as a conduit, the witch gains not only a. Duration: Instantaneous. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Environment any (Abyss) Organization solitary, band (2–6), or platoon (7–16) Treasure standard ( longsword, other treasure) Brimoraks are demons born from the souls of arsonists, and in their fiendish lives, they love nothing more than setting fires. All simple templates have two categories of. Treasure NPC Gear (masterwork dagger, cloak of resistance +1, skull, spell component pouch, spellbook, 348 gp) Skeletal mages are minor spellcasters (typically 5th-level or less) who have retained both their intelligence and their spellcasting abilities. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. If instead of fireballs the evil doers had 3 catapults firing alchemical fire munitions into the crowded marketplace each of which has a 30' radius. A rare few are metal, glass, or even ceramic, but these are quite exotic. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. The number on Table: Armor and Shields is the character’s speed while wearing the armor. Below are the class features of the stargazer prestige class. Superheated (Su) At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. DESCRIPTION. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. You first cast the desired spell and then follow it with the. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. If the condition has a duration longer than 1 hour or is permanent, this ability removes the. Any spell created by the rod of wonder effect uses the arcanist’s spell level, rather than the spell level set by the rod of wonder table (for example a fireball created by an 8th level arcanist rolling on the rod of wonder table would deal 8d6, rather than the listed 6d6). , low-light vision, scent; Perception +10. Feats Forge Ring; Spells shield of faith; Special creator must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5) Pathfinder RPG Core Rulebook. 3e SRD:Breath of the Dragon. In the interim, you can take a standard action. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Saving Throw Reflex half; Spell Resistance yes. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Neutralize Poison, Greater. You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The PHB’s rules are the generic ones for adding spells to a wizard’s spellbook from, for example, a different wizard’s spellbook. 10th - Firesnake. When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a. At level 20, this caster can strip immunity to fire, then deal (84d6+588)1. 80—84: Invisibility covers the rod’s wielder. At 9th level, your energy resistance increases to 20. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. Stabilize. A fireball doesn't target a specific creature. See full list on d20pfsrd. The wand regains 1d6 + 1 expended charges daily at dawn. Augmented (8th): If you expend two uses. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur). Injury. DESCRIPTION. Activation: A ring’s ability is usually. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. They provide a lot of versatility, especially for casts with limited numbers of spells known. Note that making a high-CL wand can be very difficult, because the CL sets the DC. Saving Throw Fortitude half; Spell Resistance yes. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze . C. Base Speed: Orcs have a base speed of 30 feet. Prerequisite(s): Dexterity 13 or higher, Perception proficiency You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. A creature 5 feet away has concealment (attacks have a 20% miss chance). This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Unattended objects also take this damage. Humans, elves, half-elves, and half-orcs have an unencumbered speed of 30 feet. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. The spell is then prepared again, just as if it had not been cast. Benefit (s): When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the air, deflecting the attack so the target takes no damage. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. A melee attack trap can be constructed with a built-in bonus on damage rolls, just as if the trap itself had a high Strength score. /level. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. Woedrinker. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. Deals 2d4 fire damage out to 10 ft. Target 10-ft. The save DC for this spell is 10 + the scholar’s Wisdom modifier. Attempts to extinguish this fire use the spell’s save DC. Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. + 10 ft. When exposed to air, the moldable substance quickly creates a thin, paper-like surface, which is ideal for creating false earthen walls. In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. Most scroll cases are inscribed with magic symbols. DESCRIPTION. This material is published under the OGL 1. When you apply metamagic feats to this spell that add at least 1. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. Such is the path of the wizard. 0a, rather than the GNU Free Documentation License 1. The spell uses one fire source, which is immediately extinguished. Wizards use INT, Clerics use WIS, Bards use CHA) Spell DC differs from the DC related to Ex (extraordinary) and Su (supernatural) abilities, like the Cleric's channel energy ability. This spell can be cast three times per day as a spell-like ability. Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak. DESCRIPTION. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just. A character can only effectively wear two magic rings. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. This glowing, blue-green substance can be a source of great energy. Non-Mythic. 3 A successful Swim check lets a creature move one-quarter its speed. For 1 charge, you cast the 3rd-level version of the spell. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. Click here for details! Heatstroke. Spell Resistance: Yes. Rolling ball of fire deals 6d6 fire damage and ignites targets. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Prerequisite (s): Sneak attack class feature. You fire a small bolt of fire from your fingertips. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. Type: Orcs are humanoids with the orc subtype. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. 5e Spell) Blistering Beam (3. + 5 ft/level) Target one object or creature up to size Large Duration instantaneous Saving Throw Reflex negates; Spell Resistance yes. Range: 150 feet. A third magic ring doesn't work if the wearer is already wearing two magic rings. I was looking for other character info when I found it and just read it and moved on. This section describes each skill, including common uses and typical modifiers. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Heightened (+1) The damage increases. Searching for a fireball build. The explosion creates almost no pressure. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. Gain +2 bonus on Bluff and Disguise checks, and on saves vs. You fire a small bolt of fire from your fingertips. A sleep spell causes a magical slumber to come upon 4 HD of creatures. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with. Using a scroll is basically like casting a spell. Any creature. The explosion creates almost no pressure. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. 95% D20pfsrd, 5% Nethys D20pfsrd has the better content and actually links to other sections which makes research so much easier and fluid but Nethys has the better search function since D20pfsrd's went fickle after their migration, but even that is easily worked past when you can just use google and it will more than likely be the first to pop upRange close (25 ft. Range close (25 ft. The spell uses one fire source, which is immediately extinguished. An abundance of horrors can scar a being. + 5 ft. Rings bestow magical powers upon their wearers. You can delay your kinetic blasts. CR: Same as the base creature + 2. Freezing Bolt: Like a tiny cold-damage fireball. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Fair point. You point your finger and determine the range (distance and height) at. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. They provide a lot of versatility, especially for casts with limited numbers of spells known. A pale blue light shines from where its eyes should be. DESCRIPTION. An attack of opportunity is a single melee attack, and most characters can only make one per round.